How to apply say 1/2 or 1/3 of a given 3D matrix effect ?
I have a composite matrix that involves both rotation and translation ... (in point of fact) ... but it would also be cool if we would consider it to contain scaling aspects as well ...
I use this matrix to move and change orientation of an object from one place to another (don't forget it is rotated). The API I use ... also creates a nice inverse matrix during the composition phase ... but this may be an aside.
Without getting into deconstructing the various components of the transformation back to rotation and translation ... how could I very simply apply a percentage of the given transformation ... call it "M1" ?
I have a composite matrix that involves both rotation and translation ... (in point of fact) ... but it would also be cool if we would consider it to contain scaling aspects as well ...
I use this matrix to move and change orientation of an object from one place to another (don't forget it is rotated). The API I use ... also creates a nice inverse matrix during the composition phase ... but this may be an aside.
Without getting into deconstructing the various components of the transformation back to rotation and translation ... how could I very simply apply a percentage of the given transformation ... call it "M1" ?